Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
3-10
Time
20-30
Age
10+
Weight
1.13
Rating
6.67
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Snake Oil has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players.
The final luck score for Snake Oil is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role in determining the outcome of the game.
In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win the round! To set up Snake Oil, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once. Whoever collects the most customer cards wins the game.
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