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With A Smile & A Gun box art
2021 Ranked #5,987

With A Smile & A Gun

A two-player area-majority game where criminal leaders draft dice to move influence and take actions across a city. Taking a needed die from your rival can matter more than its immediate value, while attracting less attention earns special schemes.

Dice Mafia Area Majority / Influence Open Drafting

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.57/5

Rating

7.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Al Capone famously said, "You can get pretty far in life with a smile, but you can get a lot farther with a smile and a gun." With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival, send the police into their business, use their network's abilities, and decide when to lay low and when to go all-out.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Al Capone famously said, "You can get pretty far in life with a smile, but you can get a lot farther with a smile and a gun." With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival, send the police into their business, use their network's abilities, and decide when to lay low and when to go all-out. Mechanically speaking, With a Smile & a Gun is a dice-drafting, area-majority game about taking the last 4 — not because you need it, but because your opponent does. Each round, thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city, which will place influence, and one for an action. After both players have drafted three times, a non-player character — one of five in the box — will use the leftover die for its own movement, affecting the game in its own way. The player who attracted the least attention, that is, who has lowest sum of action dice, takes a special scheming action, then majorities will be scored for each district. After three rounds, the player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
30 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Amanda Vallerand

Artists

1
Justin Lanjil

Publishers

1
Subsurface Games

Linked items

No published linked games yet.