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With A Smile & A Gun box art

With A Smile & A Gun

Players

1-2

Time

?-?

Age

12+

Weight

2.57

Rating

7.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

With a Smile & a Gun has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

With a Smile & a Gun has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is 3.8. It scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, With a Smile & a Gun has a strong replayability score of 7.82.

Luck profile

The final luck score for With a Smile & a Gun is 7.67 out of 10, indicating a game with minimal reliance on luck. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Al Capone famously said, "You can get pretty far in life with a smile, but you can get a lot farther with a smile and a gun." With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival, send the police into their business, use their network's abilities, and decide when to lay low and when to go all-out. Mechanically speaking, With a Smile & a Gun is a dice-drafting, area-majority game about taking the last 4 — not because you need it, but because your opponent does. Each round, thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city, which will place influence, and one for an action. After both players have drafted three times, a non-player character — one of five in the box — will use the leftover die for its own movement, affecting the game in its own way. The player who attracted the least attention, that is, who has lowest sum of action dice, takes a special scheming action, then majorities will be scored for each district. After three rounds, the player with the most points wins.

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Credits

Designers

1
Amanda Vallerand

Artists

1
Justin Lanjil

Publishers

1
Subsurface Games

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