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Slammer box art

Slammer

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.28

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Slammer has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

Slammer has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Slammer has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's web site: "Slammer is fast, exciting and full of fun! Listen to the sound coming from the randomizer and try to grab a pair of cards matching with that sound – with both sides of your slapstick. You have to be quicker and more sharp-eyed than the other players, because everybody is trying to grab the correct pair of cards and the randomizer keeps on playing new sounds at short intervals. The player who collects the most pairs during three rounds of slamming and grabbing wins the game!" From the box cover: "Fast, fun and full of action" and "Fun and frantic family game"

Media

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Editions

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Credits

Designers

1
Keith Meyers

Artists

1
Jussi Wallenius

Publishers

4
Alary Games AS Company Basic Concepts M-Ágnes

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