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Skies Above Britain box art
2023 Ranked #4,218

Skies Above Britain

This solo air-war game has players command a Hurricane squadron in the Royal Air Force. Britain’s skies become a campaign of survival and command.

Wargames Aviation / Flight Wargame Card Play Conflict Resolution Chit-Pull System

Players

1-2

Play time

20-120 min

Age

12+

Complexity

3.63/5

Rating

8.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Skies Above Britain is a solitaire game depicting a Royal Air Force squadron of Hurricanes or Spitfires waging a desperate effort to disrupt and destroy German daylight bombing raids over southeast England in the summer of 1940.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Skies Above Britain is a solitaire game depicting a Royal Air Force squadron of Hurricanes or Spitfires waging a desperate effort to disrupt and destroy German daylight bombing raids over southeast England in the summer of 1940. The player’s individual aircraft—each represented by a stickered block—must locate the incoming raid, intercept it, and evade or defeat swarms of escorting German fighters that usually outnumber you and whose pilots have superior experience and tactics. The game simulates the dogfighting and fighter-vs.-bomber action at an individual aircraft level using a card-assisted system that simulates key tactical decision-making without losing the feel of fast-paced aerial combat. A player can fly scenarios representing an individual patrol or use the patrol generator to create an endless variety of realistic individual patrols, multi-patrol campaigns, or larger campaigns covering the entire Battle of Britain. Each patrol will take a half hour or more to play, while a campaign can last anywhere between 6 and 28 patrols. COMPONENTS 1 Interception Game Board 1 Squadron Display Game Board 1 Me-110 Circle Display 4 Counter Sheets 1 Rules Booklet 1 Situation Manual 1 Optionals Booklet 3 Player Aid Cards 200 Playing Cards 1 Pad of Roster Sheets 2 Historical Log Sheets 1 Sheet of Stickers 38 Wooden Blocks 10 Wooden Cubes 1 Wooden Cylinder 2 Dice —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20–120 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

2
Jeremy White Gina Willis

Artists

4
Antonis Karidis Mark Simonitch Jeremy White Gina Willis

Publishers

1
GMT Games

Linked items

No published linked games yet.