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Silberzwerg box art

Silberzwerg

Players

2-4

Time

?-?

Age

10+

Weight

2.51

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Silberzwerg has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Silberzwerg has a high variability gameboard, with multiple paths to victory and random elements. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Silberzwerg has a good replayability score of 7.9.

Luck profile

Silberzwerg has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players manage a set of dwarves mining for gems to fulfill randomly distributed contracts. Each turn, players simultaneously decide where to send their dwarves. Four of the dwarves are simply miners and will mine a particular color of gem, depending on placement. Gem prices are set each round, cheaper the more dwarves that are mining it. Players also have two boss dwarves, which can either be shadow dwarves (used to carry out evil actions on other players), or silver dwarves (usually beneficial actions for the player). Assembling the correct assortment of gems and assigning a silver dwarf to fulfill a contract, he can score either his own contract or one of two open contracts. Or he can assign a silver dwarf simply to sell gems for cash. High score when all the contracts are gone wins, but usually someone wins before that happens by hitting 600 points.

Editions

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Files

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Credits

Designers

2
Gerd Deininger Andreas Michaelis

Artists

1
Franz Vohwinkel

Publishers

1
Queen Games

Linked items

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