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Signorie box art

Signorie

Players

2-4

Time

60-120

Age

12+

Weight

3.53

Rating

7.39

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Signorie has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require much cooperation among players.

Replay value

Signorie has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and options for players. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

Signorie has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Italy during the 15th century was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families. After having acted in the dark for a long time, the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history. In Signorie, you will play the role of a Signore, a Lord of one of the most prestigious families of the Renaissance. One at the time, players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action, and the number on the die is a discount on the cost of the action. During a round, each player can perform up to four actions. At the end of the round, if the sum of a player's chosen dice is equal or lower than 13, he can obtain a reward. The dice mechanism is easy and innovative and gives players a simple, but challenging choice. Money is always tight, so there is a temptation to choose a high valued dice, but that needs to be balanced with obtaining the reward.

Editions

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Credits

Designers

2
Andrea Chiarvesio Pierluca Zizzi

Artists

1
Mariano Iannelli

Publishers

1
What's Your Game?

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