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Sifaka box art

Sifaka

Players

2-4

Time

?-?

Age

8+

Weight

2.2

Rating

6.19

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Sifaka has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Sifaka offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability contribute to its replay value. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Sifaka has a strong replayability score of 8.02.

Luck profile

Sifaka has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory. Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately. Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

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Editions

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Credits

Designers

2
Christian Kruchten Jean-Claude Pellin

Artists

1
Guillaume Ducos

Publishers

1
AzaoGames

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