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Shooting Stars: A Tactical Game Of Fighter Combat In Space box art

Shooting Stars: A Tactical Game Of Fighter Combat In Space

Players

1-4

Time

?-?

Age

12+

Weight

2.25

Rating

6.55

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to continually improve their strategy, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Shooting Stars: A Tactical Game of Fighter Combat in Space is 7.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness, allowing players to have a significant influence on the outcome. Luck plays a minor role in determining the game's outcome.

Overview

"A tactical game of fighter combat in space" beginning in the "near future". Scenarios range from the first U.S.-Soviet Space War, to Asteroid Pirates (the title of a later Yaquinto game), to Alien Invaders. Inertial, vector-based movement provides some realism (there are even some three-dimensional optional rules). Detailed energy management between fifteen ship functions (including cloaks, shields, scanners and so on) and a myriad of weapons provide even more playing pleasure. Eight ship designs are included, with more easily designed. This is almost a miniatures game, as some weapons come with effect templates. Pieces are provided for larger ships, a space station and asteroids. Hidden movement is possible using the advanced optional rules. Turns are simultaneous, with the players using the familiar Yaquinto shields to adjust their ship displays hidden from view. (In this game's credits, we learn that Michael S. Matheny is Michael Scott Matheny) Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts is a simplified version of this game.

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Credits

Designers

2
Michael J. Matheny J. Stephen Peek

Artists

1
Micha

Publishers

1
Yaquinto

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