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Sherlock: Paradero Desconocido box art

Sherlock: Paradero Desconocido

Players

1-8

Time

?-?

Age

8+

Weight

1.89

Rating

6.83

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Sherlock: Paradero Desconocido has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds further content and gameplay elements. While the game may take some time to learn, it strikes a good balance between easiness and depth.

Luck profile

Sherlock: Paradero Desconocido has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game relies on a balanced mix of luck and strategy, with player decisions and planning being the primary determinants of the game outcome.

Overview

"Nuria arrives home and finds everything scrambled, and her husband has disappeared. What happened? Why? Follow the clues with your team of researchers to answer these and other questions. Will you solve the mystery of the disappeared?" (from the back cover of the game) In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table, so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case. You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image: At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points.

Editions

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Credits

Designers

2
Martí Lucas Feliu Josep Izquierdo Sánchez

Artists

1
Alba Aragon

Publishers

1
GDM Games

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