Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
With illustrations from the original novels, this card game goes some way to evoke the feeling of the chase through Victorian London to unmask Moriarty and other villains. Players draw and lay cards in sequence, Movement, Location, Info, Action, Detectives and Villains.
Read the full game description
With illustrations from the original novels, this card game goes some way to evoke the feeling of the chase through Victorian London to unmask Moriarty and other villains. Players draw and lay cards in sequence, Movement, Location, Info, Action, Detectives and Villains. So I might take a train to the Country, find a clue and use a Disguise. I can use an Inspector, Arrest or Alibi card on my opponents and so on. Play ends either when an Arrest successfully reveals a Villain, or when a player discards their last card, a Villain, who Escapes. Scoring is based on cards remaining in your hand, and if you are the arresting or guilty player, caught with a Villain in your hand. Re-implemented by: I Say, Holmes!