ABG All Board Games
Sherlock Holmes: The Card Game box art

Sherlock Holmes: The Card Game

Players

3-8

Time

?-?

Age

10+

Weight

1.49

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of player interaction

Replay value

Sherlock Holmes: The Card Game has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is 3.7, indicating a moderate level of interaction. The game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is 4.8, indicating a moderate level of difficulty in learning the game. Overall, Sherlock Holmes: The Card Game has a strong replayability score of 7.8, making it a game that can be enjoyed multiple times.

Luck profile

Sherlock Holmes: The Card Game has a moderate influence of luck. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role in determining the game outcome.

Overview

With illustrations from the original novels, this card game goes some way to evoke the feeling of the chase through Victorian London to unmask Moriarty and other villains. Players draw and lay cards in sequence, Movement, Location, Info, Action, Detectives and Villains. So I might take a train to the Country, find a clue and use a Disguise. I can use an Inspector, Arrest or Alibi card on my opponents and so on. Play ends either when an Arrest successfully reveals a Villain, or when a player discards their last card, a Villain, who Escapes. Scoring is based on cards remaining in your hand, and if you are the arresting or guilty player, caught with a Villain in your hand. Re-implemented by: I Say, Holmes!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Roger Heyworth

Artists

1
Sidney Paget

Publishers

4
Excalibre Games, Inc. Gibsons Habourdin International Schmidt Spiele