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Sharp Practice: Wargame Rules For Large Skirmishes In The Era Of Black Powder, 1700 To 1865 box art
2008 Ranked #8,262

Sharp Practice: Wargame Rules For Large Skirmishes In The Era Of Black Powder, 1700 To 1865

A large-skirmish miniatures ruleset has heroic leaders command groups and formations during black-powder conflicts. Leader character, drill, and unit organization shape battles from the Napoleonic era and beyond.

Wargames American Civil War American Revolutionary War Measurement Movement Simulation

Players

2-6

Play time

Not listed

Age

?+

Complexity

2.83/5

Rating

8.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules the will allow them to cover almost any conflict between 1750 and 1860. In the literary genre, Sharp Practice sees the enlisted men operate in groups of up to a dozen figures, with the key leaders adding their character to the action. Groups of men may be combined into formations and the rules contain a guide to using small unit Napoleonic drill in your games. The rules are suitable for figures from 15mm to 40mm in size and will work with any basing system you like.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
1
Play time
120 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Richard Clarke (III)

Publishers

1
Too Fat Lardies

Linked items

No published linked games yet.