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Shadow Of The Elder Gods box art
2015 Ranked #21,729

Shadow Of The Elder Gods

A cooperative horror game has Arkham citizens travel, research, hire help, collect assets, and survive a constructed threat deck. The Ring reveals hidden dangers at a cost, and surviving the final Elder Threat saves the world.

Adventure Horror Events Variable Player Powers

Players

1-4

Play time

Not listed

Age

13+

Complexity

2.13/5

Rating

5.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Arkham is a city under the constant threat of cosmic terror. Dark forces work behind the scenes to undermine the fabric of reality.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Arkham is a city under the constant threat of cosmic terror. Dark forces work behind the scenes to undermine the fabric of reality. One has the sense that if Arkham were to fall, it may spell the end of everything. But darkness has ways of being seen. The Ring of Shadows has been found, or maybe wanted to be found, at this critical hour. It's up to the citizens of the Miskatonic Valley to work together to wield its awful power to stop the end before it begins. In Shadow of the Elder Gods, 1-4 players take on the roles of citizens of Arkham who work together to prevent cosmic horrors from unraveling reality. Shadow focuses on dealing with the consequences of dark forces conspiring against players, rather than combat. Players take turns spending actions to travel the streets of Arkham researching Knowledge, hiring Muscle, collecting Assets, and dealing with Threats. Each game revolves around an inevitable danger to Arkham which is represented by the Threat Deck, a constructed deck of cards which players must survive in order to banish the Elder Threat and win the game. Each threat card features an Arkham face and a Shadow face. The Arkham faces represents the visible manifestations of the unseemly things found on the Shadow faces of the cards. Whenever the player with the Threat Start Marker begins their turn, a Threat token is placed on the current Threat Card and the indicated damage is dealt to players or locations. The first/last card represents the unique Elder Threat which players must contend with in order to win. The player who possesses the Ring of Shadows is able to view the Shadow side of the Threat Deck and deal with the Threat at hand by using what resources they have, but they expose themselves and others to harm in the process. If players manage to survive their final encounter with the Elder Threat in the shadows, they unceremoniously save the world from incomprehensible danger. But such is the way in Shadow of the Elder Gods.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
20 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Clayton Grey

Artists

1
Samuel Strick

Publishers

1
Laboratory Games

Linked items

No published linked games yet.