Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
12+
Weight
2.54
Rating
6.79
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
The Settlers of Zarahemla offers a high level of variability with its gameboard, expansions, and strategic depth. The game provides multiple paths to victory and allows players to discover new tactics and strategies over time. It adapts well to different player counts and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, it has a strong replayability score of 7.83 out of 10.
The Settlers of Zarahemla has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws do have an impact on the game outcome, but players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the game. Overall, luck plays a noticeable but not exclusive role in determining the game's outcome.
The Settlers of Zarahemla is a re-implementation of CATAN themed around The Book of Mormon. Players try to contribute the most to the land of Zarahemla by building settlements, cities, roads, and helping construct the temple. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, water, or stone - to build up their civilizations to get to 12 victory points and win the game. Game play is similar to Settlers of Catan, but players can add a stone to the temple by paying one brick and one stone. The player who contributes the most stones gains 2 extra victory points. A turn consists of possibly playing a development card, rolling the dice, everyone collecting any resource cards based on the roll and position of settlements (or upgraded cities) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), from having made the biggest contribution to building the Zarahemla temple, and gathering certain development cards that simply award victory points. When a player has gathered 12 points (some of which may be held in secret), he announces his total and claims the win. Rather than having individual hexes like CATAN the game has five separate strips of hexes. These are double sided so it is still possible to construct different board configurations. Expanded by: The Settlers of Zarahemla Mini-Expansion (2003) Belongs to the Catan Series.
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