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Secret Unknown Stuff: Escape From Dulce box art

Secret Unknown Stuff: Escape From Dulce

Players

1-5

Time

40-180

Age

14+

Weight

2.78

Rating

7.77

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game Secret Unknown Stuff: Escape from Dulce has a high replayability score of 8.0. It offers a great degree of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.

Luck profile

The final luck score for Secret Unknown Stuff: Escape from Dulce is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

Description from the publisher: Escape from Dulce is the first in a trilogy of collaborative, sci-fi adventure games for 1 to 5 players. Choose from one of 8 hilariously bizarre characters, who have been imprisoned on the bottom level of the Dulce Base and have just awoken after a Cryo-Pod malfunction. The players must blast their way through a base full of self strategizing human and non-human enemies, as they attempt to traverse the seven nefarious levels of Dulce and escape to freedom. Along the way you’ll collect zany items, incredible weapons and level up your characters, while constantly working to keep the alarm from reaching critical levels and releasing the dreaded Man in Black. The game is more than just blasting enemies though, as a tale slowly unfolds in the form of story themed Encounter Cards, randomly drawn every time the players enter a new room. The story portion of the card describes the room and what happens to the players while in that room, while the business portion of the card dictates what traps or puzzles and enemies the players must overcome. The Encounter Cards create the feeling of a lived in world and allow for maximum replayability and role-play fun. Will you play as Snippy Von Bell, a two-headed mutant cow that can strap machine guns on its back, or Amelia Earhart, a pilot who disappeared in 1937 over the Pacific? Maybe you’ll meet a helpful sasquatch or have to decide if you should release an Atlantean fishman from his aquarium cell. Tentacle monsters, robot ninjas, a game of lizard man chess and even a mini black hole await you! Good luck escaping. You’re going to need it.

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Credits

Designers

3
Donna Ackerson Craig E. Sawyer Chris Weller

Artists

1
Mo Moussa

Publishers

1
Sentient Cow Games

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