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Secret Unknown Stuff: Escape From Dulce box art
2018 Ranked #7,758

Secret Unknown Stuff: Escape From Dulce

A cooperative science-fiction adventure has bizarre prisoners fight through a dangerous base toward freedom. Encounters, puzzles, weapons, and rising alarms create a branching escape story across seven levels.

Adventure Humor Action Points Area Movement

Players

1-5

Play time

40-180 min

Age

14+

Complexity

2.78/5

Rating

7.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Escape from Dulce is the first in a trilogy of collaborative, sci-fi adventure games for 1 to 5 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Escape from Dulce is the first in a trilogy of collaborative, sci-fi adventure games for 1 to 5 players. Choose from one of 8 hilariously bizarre characters, who have been imprisoned on the bottom level of the Dulce Base and have just awoken after a Cryo-Pod malfunction. The players must blast their way through a base full of self strategizing human and non-human enemies, as they attempt to traverse the seven nefarious levels of Dulce and escape to freedom. Along the way you’ll collect zany items, incredible weapons and level up your characters, while constantly working to keep the alarm from reaching critical levels and releasing the dreaded Man in Black. The game is more than just blasting enemies though, as a tale slowly unfolds in the form of story themed Encounter Cards, randomly drawn every time the players enter a new room. The story portion of the card describes the room and what happens to the players while in that room, while the business portion of the card dictates what traps or puzzles and enemies the players must overcome. The Encounter Cards create the feeling of a lived in world and allow for maximum replayability and role-play fun. Will you play as Snippy Von Bell, a two-headed mutant cow that can strap machine guns on its back, or Amelia Earhart, a pilot who disappeared in 1937 over the Pacific? Maybe you’ll meet a helpful sasquatch or have to decide if you should release an Atlantean fishman from his aquarium cell. Tentacle monsters, robot ninjas, a game of lizard man chess and even a mini black hole await you! Good luck escaping. You’re going to need it.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
40–180 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

3
Donna Ackerson Craig E. Sawyer Chris Weller

Artists

1
Mo Moussa

Publishers

1
Sentient Cow Games

Linked items

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