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The Secret Of Monte Cristo box art

The Secret Of Monte Cristo

Players

2-4

Time

?-?

Age

8+

Weight

2.38

Rating

6.16

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Secret of Monte Cristo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Secret of Monte Cristo offers a high level of variability in gameplay, with different experiences each time it is played. The presence of expansions adds new content and enhances the gameplay. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, the game has a strong replayability score of 7.73.

Luck profile

The Secret of Monte Cristo has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the overall game. It falls in the middle of the luck spectrum, providing a balanced mix of luck and strategy.

Overview

In the Alexandre Dumas novel The Count of Monte Cristo, the protagonist, Edmond Dantès, is imprisoned in the Chateau d'If for fourteen years, during which time he learns about a fortune hidden on the island of Monte Cristo. Eventually he escapes, boards a smuggling ship, then makes his way to the island, where he manages to recover the fortune. But did he find all of value on the island? That's not what designers Arnaud Urbon and Charles Chevallier propose in Le Secret de Monte Cristo, coming from Filosofia in French, with eggertspiele and Z-Man Games releasing versions in German and English. The players are smugglers who learned of the treasure from Dantès while traveling together, and now each of them has decided to search the island for any treasure that might remain. Each round players receive cards that show what type of treasure (gems) might be found in the castle, with the active player that round placing three smugglers in the castle and all other players placing one. Once new treaure has been distributed in the castle rooms, players then take actions based on the order of the marbles showing in the game's "action slide" – this being a tilted rack with four slots in it, with a different action associated with each slot. The player whose marble is at the bottom of slot one takes that action, then places the marble at the top of any other slot; then the player at the bottom of slot two takes that action; and so forth. Players can seize treasure from rooms if they outnumber the other smugglers present and they have the right sacks on hand for storing the treasure.

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