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Second Season Pro Football Game box art

Second Season Pro Football Game

Players

1-2

Time

120-180

Age

8+

Weight

2.79

Rating

8.19

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Second Season Pro Football Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Second Season Pro Football Game offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different player counts. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, it has a strong replayability score of 7.8 out of 10.

Luck profile

The Second Season Pro Football Game has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A pro football simulation using various season "yearbooks" to play games, seasons or create drafts to create your own teams. Besides the more current annual season yearbooks, there are also some great teams of the past sets to choose from. Some details that I think do separate Second Season from other football sim games out there are noted on the PLAAY.com website: "It offers a "visual" element not found in any other football board game. The design allows the gamer to find out not only WHAT happens on each play, but also WHY. ... Second, this is a football game that brings ALL of the players on a football team into the game, NOT just the ball-handlers. ... The individual abilities of ALL the players on the field come into play during the course of a game". There are various charts to refer to but the game does flow quickly and because of the nature of the chart information as noted above, it really does make the game come more to life. I find the game flow with the chart information to move smoothly and does allow for a full statistical game result in a reasonably short period of time. The player ratings of the "fringe" players is a game design element that really does make this one different and I think makes it a better football sim.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Keith Avallone

Publishers

2
PLAAY Replay Publishing

Linked items

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