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Search For Gnomes box art

Search For Gnomes

Players

2-4

Time

?-?

Age

8+

Weight

1.6

Rating

6.34

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game Search for Gnomes has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a high interaction score, indicating a good balance of player interaction.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Search for Gnomes has a strong replayability score of 8.15.

Luck profile

The final luck score for Search for Gnomes is 4.67, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. It offers a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

In Search for Gnomes, players attempt to remember as many gnomes as possible in about 15 seconds time. Each round, every player tries to find the right amount of gnomes for each mission played, and after six rounds (in a two-player game) or four rounds (with four players) whoever has the most points wins. To set up a round, the starting player shuffles the twenty mission tiles face down, then shuffles the 25 forest tiles face up, placing them in a 5x5 grid. Everyone tries to remember as many gnomes and colors as possible, then after 15 seconds, they turn the forest tiles face down. Then each player in turn takes and reveals a mission tile after which a bidding round begins, with players bidding on how well they can complete the mission tiles.

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Credits

Designers

1
Jurgen Spreutels

Artists

1
Jurgen Spreutels

Publishers

1
Simployt Games

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