Table feel
Sea of Clouds has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
?-?
Age
10+
Weight
1.72
Rating
6.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Sea of Clouds has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Sea of Clouds has a high replayability score due to its high variability in gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. It scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.
Sea of Clouds has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
?In Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure! In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot. On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and look at the next one. If you choose to do the latter, add the top card from the deck to the Share you declined (or a Doubloon, if there's already three cards), thus increasing its value for the next player. If no shares interest you, blindly take the top card of the deck. The card backs give you a hint about what’s in the next Shares: Pirates to board other ships, legendary Relics to collect, Rum to be scored at the end of the game, and Items with permanent, immediate, or secret effects. Every 4 or 5 rounds (depending on the number of players), Boarding action will occur! Add the strength of your Captain and your Pirates, apply any bonuses or penalties, and face your two neighbors! For each victory, your Pirates will gain Doubloons or steal some Loot! After the fight, all Pirates are discarded. The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.