allboardgames.com
Scoundrel box art
2011 Ranked #13,992

Scoundrel

A solo roguelike card game has a player explore dungeon rooms, fight monsters, manage weapons, and preserve health to reach the end. Choosing which cards to face shapes each room, while fragile weapons and limited healing make combat order consequential.

Card Game Role Playing Players: Games with Solitaire Rules Players: Solitaire Only Card Games

Players

1-2

Play time

Not listed

Age

?+

Complexity

1/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zach Gage and Kurt Bieg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zach Gage and Kurt Bieg. All Jokers, red face cards, and red aces are removed from the deck. The remaining cards serve as monsters (spades and clubs), weapons (diamonds), and health potions (hearts) valued from 2-14 (Two through Ace). The rooms of the dungeon are created by laying out cards in groups of four. Progress is made through the dungeon by playing three of the four dungeon cards. The fourth card serves as the foundation for a new room. Rooms can be reset in their entirety as many times as needed but never twice in a row. Weapons may be equipped to attack multiple monsters in descending order of their value with damage being dealt to the player for monster values in excess of the equipped weapon. The weapon breaks if it is used to attack a monster of equal or greater value than the previous monster. Attacking a monster without an equipped weapon depletes the players health for the full attack value of the monster. Health potions may be used to increase life points up to the maximum starting value of 20. Playing a second potion in succession nullifies the effect of the second potion. The game ends when life points reach zero or the player has progressed through the entire dungeon.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Kurt Bieg Zach Gage

Publishers

1
(Web published)

Linked items

No published linked games yet.