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Scarab box art

Scarab

Players

2-4

Time

?-?

Age

10+

Weight

2.5

Rating

6.10

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Scarab has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not much emphasis on cooperation in the game.

Replay value

Scarab has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Scarab has a strong replayability score of 7.85.

Luck profile

Scarab has a moderate influence of luck. Random elements like dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

Egypt 2100 BC: In the temple of Thot, god of science and inventor of the game, the priests met annually to choose the highest priest of the temple. They did so by playing the game. Therefore they gathered around a board studded with Scarabs. The goal of the game was to collect as many pieces as possible. Because the one who had the most valuable collection at the end of the game was chosen to be the highest priest of Thot for the following year. Players move around a grid trying to collect the highest numbered tiles and force their opponents to take low or negative numbered tiles. Can be played in partnership with 4.

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Credits

Designers

1
Nico Reuter

Publishers

1
Silberberg Spiele

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