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Sbam! box art

Sbam!

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game sbam! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

sbam! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Sbam! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

There are too many masked wrestlers on the ring. When the bell will toll, they will start fighting until only one will remain standing! Sbam! is a competitive game in real-time. The game is played over several rounds and ends as soon as all the players but one are eliminated. OVERVIEW Each round, players will draw and play cards (in 3 colors with strength from 1 to 3) as fast as they can and fight against the players sitting on their left and on their right. The round ends when a player plays one or more Sbam cards, but watch out for the special cards! When the round ends, the players will check the result of each fight separately: any couple of identical cards (same color and same strength) played by a single player is discarded. Then, only the color for which the most cards have been played by both fighting players will be calculated. Each player sums up the strength of all the cards of that color. The player with the lower strength loses the fight and must take 1 Damage token. When a player gets the 5th damage token is eliminated. The player who, at the end of a round, remains the only one with less than 5 Damage tokens is the winner! -description from publisher

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Tommaso Battista Marco Pranzo

Artists

1
Daniel Delgado

Publishers

1
Cranio Creations

Linked items

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