Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Players
1-4
Time
30-45
Age
10+
Weight
2.5
Rating
6.39
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Saving Time has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Saving Time is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Saving Time offers a good balance between luck and player agency.
Saving Time is a cooperative time travel game in which players embark on a mission to correct historical aberrations (crises) created by a alien race whose sole goal is to weaken modern civilization. By use of actions, players move through history, playing and collecting both cards and tokens in order to correct aberrations and to reveal information about the aliens in order to defeat them. Saving Time plays 1-4 players.
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