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Save Doctor Lucky box art

Save Doctor Lucky

Players

3-7

Time

?-?

Age

10+

Weight

1.49

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Save Doctor Lucky has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Save Doctor Lucky has a strong replayability score of 7.9.

Luck profile

Save Doctor Lucky has a moderate influence of luck. Random elements like dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a slightly more significant role than player strategy.

Overview

It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky. In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards. Sequel to: Kill Doctor Lucky Expanded by: Save Doctor Lucky on Moon Base Copernicus The Doctor Lucky Ambivalence Pack

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
James Ernest

Artists

2
Damon S. Brown James Ernest

Publishers

3
Cheapass Games Paizo Publishing Truant Spiele

Linked items

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