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Save Doctor Lucky box art
2000 Ranked #8,000

Save Doctor Lucky

A competitive rescue game has players search a sinking liner for items that can save a stubborn passenger. Rivals play failure cards to thwart each rescue attempt, turning urgency into interference.

Family Games Bluffing Murder/Mystery Map Reduction Take That

Players

3-7

Play time

Not listed

Age

10+

Complexity

1.49/5

Rating

5.85

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is April 14, 1912. You have accompanied the good Dr.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky. In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards. Sequel to: Kill Doctor Lucky Expanded by: Save Doctor Lucky on Moon Base Copernicus The Doctor Lucky Ambivalence Pack

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
4–7
Play time
30 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
James Ernest

Artists

2
Damon S. Brown James Ernest

Publishers

3
Cheapass Games Paizo Publishing Truant Spiele

Linked items

No published linked games yet.