Table feel
Satori has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Players
1-4
Time
25-100
Age
14+
Weight
3.24
Rating
7.78
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Satori has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Satori offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Satori has a strong replayability score of 8.0.
Satori has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Satori (??) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment. In Satori, players compete to advance on the spiritual path. For this end, you'll build new temples for the votaries to pray, get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism. On your turn, choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path. The farthest player on the spiritual path will be the winner. —description from the designer
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