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Sapporo 1876 box art
2022 Ranked #14,300

Sapporo 1876

A historical development game has feudal lords contribute to Sapporo’s government, education, land, and buildings to earn the most fame. Trained pupils can fill vital city-hall roles, linking education to long-term prosperity.

Players

2

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

7.45

Not enough signal Highly interactive Not enough signal

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability ?

Not enough signal

Replay value ?

Not enough signal

Interaction 3.8/5

Highly interactive

Player scaling ?

Not enough signal

Strategic depth ?

Not enough signal

Player control 3.5/5

More strategic control

Table feel

Moderate level of interaction

Luck profile

Sapporo 1876 has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Sapporo 1876 strikes a good balance between luck and strategy.

Overview

In 1872, the Government of Meiji Japan promoted immigration to Sapporo to develop Hokkaido. In 1876, Sapporo Agricultural College was opened to develop human resources, including immigrants.

Read the full game description

In 1872, the Government of Meiji Japan promoted immigration to Sapporo to develop Hokkaido. In 1876, Sapporo Agricultural College was opened to develop human resources, including immigrants. Players are feudal lords who have moved to Sapporo. Contribute to Sapporo's municipal government in order to raise your clan's prosperity and wealth. To achieve this, it is important to contribute to the education at the Agricultural College. Send your well-trained pupils to the city hall and put them into vital positions. It is also important to cultivate lands, build personal contacts, and invest in buildings for future prosperity. At the end of the game, the player who has earned more fame points will have their name engraved in the history of Sapporo development.

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Media

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Editions

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Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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No files imported yet.

Credits and catalog connections

Credits

Designers

1
Takeo Yamada

Artists

2
Tatsuki Asano Urabe Rocinante

Publishers

1
uchibacoya

Linked items

No published linked games yet.