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San, Ni, Ichi box art
2016 Ranked #18,015

San, Ni, Ichi

A simultaneous card battle game has elemental martial artists reveal attacks and weapon effects to finish with the least damage. The highest attack absorbs the combat pile, so card order turns each round into a painful calculation.

Abstract Strategy Card Game Campaign / Battle Card Driven Rock-Paper-Scissors

Players

3-6

Play time

10-25 min

Age

10+

Complexity

1.33/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It’s a fact - we all wish we could be ninjas. Wish granted!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It’s a fact - we all wish we could be ninjas. Wish granted! In the game of San, Ni, Ichi, you will be taking on the role of a martial artist who has mastered combat using the three elements: fire, water, and wood. Each game will engage you in a thrilling battle to determine who is the greatest ninja master of all time! Each ninja is armed with an array of Attack and Weapon cards with special effects. Each round ninjas choose a card from their hand and play it face down in front of them. All cards are revealed at once - during which time “hi-ya!” and other ninja related noises are encouraged but not required. Cards are played on in order from lowest to highest Strength - the ninja(s) with the highest Strength Attack Card on top of their Combat Pile takes those cards as damage. All other Combat Piles remain in play and can be added to in subsequent rounds. The game continues until all cards have been played and final damage is resolved. The player with the lowest total damage is the Ultimate Ninja Master and may karate chop the losers in the neck (or just bask in the glory of victory until the next game begins).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
10–25 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Mike Sette

Artists

1
Mike Sette

Publishers

1
Ironmark Games

Linked items

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