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San Juan Hill: The Santiago Campaign 1898 box art
2009 Ranked #18,715

San Juan Hill: The Santiago Campaign 1898

Maneuver forces across tactical or historical battle maps.

Abstract Wargame Hexagon Grid History: Spanish-American War Magazine: Strategy & Tactics

Players

2

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Santiago Campaign, 1898 is a low-complexity, two-player, operational-level simulation of the US campaign to capture the Cuban port of Santiago during the Spanish-American War, designed by Ron Bell.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Santiago Campaign, 1898 is a low-complexity, two-player, operational-level simulation of the US campaign to capture the Cuban port of Santiago during the Spanish-American War, designed by Ron Bell. Solitaire play is also doable, provided the player is willing to ‘fudge’ the concealed Spanish units rule. The US player controls all American and Cuban units; his opponent controls the Spanish units. The scale on the 34x22” large-hex map is a half-mile (0.8 km.) per hex. Each full game turn represents three days. The 98 large-size iconic units of maneuver for both sides are infantry battalions and regiments, each representing between 250 and 1,000 men; along with artillery batteries, each with two to four guns; and groups of Cuban insurrectionists, each representing up to about 500 men. The counter-sheet also includes a 64-unit expansion set for Red Dragon Rising, which appeared in issue 250 plus 14 counters for Hannibal's War. Special rules cover: truces, fever, the US observation balloon, black powder, smokeless powder, feeding the civilians, lack of cooperation between the US naval and army commands, lack of tactical intelligence, uncertain US supply, variable landing areas, Gatling guns, harbor fortresses, artillery overrun, Teddy Roosevelt, naval bombardment, Guantanamo Bay, and combat engineers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Ron Bell Joseph Miranda

Artists

4
Callie Cummins Christopher Cummins H. Charles McBarron, Jr. Joe Youst

Publishers

1
Decision Games (I)

Linked items

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