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Sail Away box art
2016 Ranked #16,388

Sail Away

A competitive merchant game has players place crates on islands, load ships, and launch them to earn the most points. Pirate crates let players exploit rivals’ resources or trigger disruptive actions while ships unlock useful abilities.

Humor Nautical Pick-up and Deliver Set Collection

Players

2-4

Play time

45-60 min

Age

10+

Complexity

2.25/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Sail Away, the players are a gang of Caribbean merchants of questionable repute who are racing to load their ships with goods from the local islands, then ship them out — all the while hiring pirates and using any means necessary to get ahead of the competition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Sail Away, the players are a gang of Caribbean merchants of questionable repute who are racing to load their ships with goods from the local islands, then ship them out — all the while hiring pirates and using any means necessary to get ahead of the competition. The object of the game is to earn the most points by launching ships, collecting gold, and completing objectives. Players take turns placing crates on resource-producing islands. When all the spaces on an island are full, all players with crates on that island transfer those crates to their ships. Once you have filled a ship with the required resources, you can launch it. The launched ship provides points as well as unlocking various single-use abilities. Players can also place pirate crates. Pirate crates can be used to muscle in on your opponents' resources as well as activate dastardly pirate actions such as stealing resources or earning a fee each time a ship is launched. The game ends when a player has launched five ships. Players earn bonus points for completing public and secret objectives. The player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Marc André

Artists

1
Pierô

Publishers

1
Mattel, Inc.

Linked items

No published linked games yet.