Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
OBJECT To avoid having your animals taken into captivity. The winner of the game is the player who has the last animal or animals free. Players follow in turn, placing an animal and a fence. When all animals are entered on the board play continues in the same way except that a pl...
Players
2-4
Time
?-?
Age
8+
Weight
1.2
Rating
5.07
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Safari Round Up has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Safari Round Up has a strong replayability score of 7.85.
Safari Round Up has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
OBJECT To avoid having your animals taken into captivity. The winner of the game is the player who has the last animal or animals free. Players follow in turn, placing an animal and a fence. When all animals are entered on the board play continues in the same way except that a player now moves one of his animals as well as placing a fence. Once placed, fences can not be moved. Animals can not jump fences, but can jump each other providing there is a free space immediately after the last animal.
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