Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
In Sabbath Magica, each player represents a magician appointed by their people — Sanagal (the sorcerers), Zugriga (the vampires), Luserrna (the elves) or Agrosola (the succubae) — to test themselves against the others and win the contest of the best magician in Helvetia.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
In Sabbath Magica, each player represents a magician appointed by their people — Sanagal (the sorcerers), Zugriga (the vampires), Luserrna (the elves) or Agrosola (the succubae) — to test themselves against the others and win the contest of the best magician in Helvetia. The magician who is able to organize their ghosts, powers, and resources most effectively and spread terror in the other regions of Helvetia will be crowned the greatest magician of the land for one year.