Table feel
High level of direct confrontation and strategic depth, frequent interaction, and moderate emphasis on cooperation.
Players
1-4
Time
?-?
Age
13+
Weight
1.21
Rating
5.95
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
High level of direct confrontation and strategic depth, frequent interaction, and moderate emphasis on cooperation.
Romans Go Home! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, providing opportunities for engagement among players. The game is relatively easy to learn with a moderate level of depth, making it accessible to a wide range of players.
The final luck score for Romans Go Home! is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian's Wall. Romans Go Home! is the next game in Vainglorious' Celtic Nations Series, and the first game in the series to have humorous artwork. The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed. 18 fort cards / 36 warrior cards. All cards are 57.5mm x 89mm.
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