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Roller Ghoster box art

Roller Ghoster

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Roller Ghoster has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Roller Ghoster has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Roller Ghoster has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

It's time for the annual ghost race in Roller Ghoster, with players racing to climb to the top of the ruined mansion first! But, beware; the guests inside the house will roll objects at you and the other players. From Schmidt's Drei Magier line, Roller Ghoster teaches children risk management by using a mechanic similar to Fireball Island. Players can choose the inside track as they race to the top, which is longer but much safer from flying objects. Or, players choose the outside track which is a faster path to the top - but a much heavier risk of being hit by a flying object and returning them to the start. Each roll, players twist the top of the tower releasing marbles that fly down the mansion toward the players ghost meeples as they try to climb to the top. Will you choose the safe and slow path, or trade speed for a risk of collision?

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Credits

Designers

1
Roberto Fraga

Artists

1
Rolf Vogt

Publishers

1
Drei Magier Spiele

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