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Rofl! box art

Rofl!

Players

3-7

Time

30-45

Age

13+

Weight

1

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game rofl! has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

The final luck score for rofl! is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Can you condense a well-known phrase down to just a few letters and symbols? Can you do it using fewer characters than any other player, but still get your message across? Find out with ROFL! ROFL! pits players against each other as they strive to condense messages down to as few characters as possible. To start a turn, players see a phrase card, while the Guesser does not. Players compete with one another to accurately relay the secret message on the phrase card in as few characters as possible. If the Guesser can figure out the original phrase from your clue before time runs out, you both score points! Everybody gets to be a Guesser once per round, and the player with the most points after three rounds wins!

Category

1

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
John Kovalic

Artists

1
John Kovalic

Publishers

1
Cryptozoic Entertainment

Linked items

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