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Robots On The Line box art
2015 Ranked #14,477

Robots On The Line

A set-collection game has factory workers build robots that meet buyers’ requirements and earn the most money. Conveyor belts, switches, and junk piles create a race to finish valuable designs before rivals.

Industry / Manufacturing Pattern Building Set Collection Theme: Robots

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.1/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You're one of the lucky robot factory workers invited to an exclusive event. Your job?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You're one of the lucky robot factory workers invited to an exclusive event. Your job? Picking refurbished or out-of-date parts to build robots that meet eager buyers' requirements. Sell your completed robots to earn points and achieve certain bonuses to earn even more points — but hurry because other players may be building a robot to sell to the same buyer first. Can you outsmart your opponents and assemble a four-wheeler robot with two heads, or a robot with six eyes and four hands before they do? In Robots on the Line, robot parts move down two conveyor belts. Players take turns pulling robot parts (heads, bases, arms, hands, batteries, antennas and magnets). Not all robot parts can be taken, however. The line you're pulling from must be switched to ON. Robot parts that aren't taken will be discarded onto the junk pile. Players can pay a dollar to go through the junk pile or they can pay a dollar to turn ON/OFF switches. As players take robot parts, they build robots in front of them. Players can build up to four robots in a game. Trading is always allowed. To finish a robot it must have a torso, a head, and a base with all other segments off the torso ended with the other parts. While you're building, you'll want to look to the buyers to meet their requirements. A requirement might be a robot with four eyes, or a robot that has no wheels, or a robot with three hands. If you meet a buyer's requirement, you sell it for money. If you meet the bonuses, like medical, war, or cleaning, you get even more money. The game ends when all tiles are off the line or when a player has built 3 robots. The player with the most money wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Phil Hunter

Artists

1
Phil Hunter

Publishers

1
(Self-Published)

Linked items

No published linked games yet.