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Robotroc box art

Robotroc

Players

2-4

Time

?-?

Age

6+

Weight

1.75

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Robotroc has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Robotroc has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Robotroc has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Robotroc offers a good balance between luck and player agency.

Overview

In the world of RoboTroc, mad scientists compete to construct the most powerful robots possible out of salvaged spare parts. Naturally you wouldn't want to blow your cover by breaking environmental laws, so all of you will be scrounging for components in the junkyard. To set up the game, shuffle the 45 cards and lay them out in a 9x5 grid; each player takes a character card. The first player takes a card from the perimeter of the grid, then lays her character card in its place. Each other player in turn order does the same, then play order reverses for the remainder of the collection phase, with players moving their character cards to adjacent spaces (which includes diagonals) to claim cards. Land on an empty space, and you get nothing – but are still active in the round. Once all the cards have been claimed, the round ends. Players then have the ability to steal cards from opponents (or secure cards they need) based on the number of weapons they've collected. Each player can first secure four cards, though, so not everything is up for grabs. Players then assemble a robot with a head, body and legs, along with one weapon and any number of bonus cards. Each robot is worth the sum of its parts, along with any applicable bonuses; each additional robot a player can construct is worth ten points, no matter the value of its parts. The player with the highest score wins!

Media

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Editions

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Credits

Designers

1
Cesare Mainardi

Artists

1
Maryline Weyl

Publishers

4
Flick Game Studio Magellan Main Cards Swan Panasia Co., Ltd.

Linked items

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