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Robotroc box art
2012 Ranked #18,061

Robotroc

A robot-building game has scientists collect junkyard parts, secure or steal cards, and assemble the highest-scoring machines. Movement through a shrinking grid affects access, while weapons determine how much of a rivals haul remains vulnerable.

Family Games Card Game Children's Game Area Majority / Influence Area Movement

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.75/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the world of RoboTroc, mad scientists compete to construct the most powerful robots possible out of salvaged spare parts. Naturally you wouldn't want to blow your cover by breaking environmental laws, so all of you will be scrounging for components in the junkyard.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the world of RoboTroc, mad scientists compete to construct the most powerful robots possible out of salvaged spare parts. Naturally you wouldn't want to blow your cover by breaking environmental laws, so all of you will be scrounging for components in the junkyard. To set up the game, shuffle the 45 cards and lay them out in a 9x5 grid; each player takes a character card. The first player takes a card from the perimeter of the grid, then lays her character card in its place. Each other player in turn order does the same, then play order reverses for the remainder of the collection phase, with players moving their character cards to adjacent spaces (which includes diagonals) to claim cards. Land on an empty space, and you get nothing – but are still active in the round. Once all the cards have been claimed, the round ends. Players then have the ability to steal cards from opponents (or secure cards they need) based on the number of weapons they've collected. Each player can first secure four cards, though, so not everything is up for grabs. Players then assemble a robot with a head, body and legs, along with one weapon and any number of bonus cards. Each robot is worth the sum of its parts, along with any applicable bonuses; each additional robot a player can construct is worth ten points, no matter the value of its parts. The player with the highest score wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
6+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Cesare Mainardi

Artists

1
Maryline Weyl

Publishers

4
Flick Game Studio Magellan Main Cards Swan Panasia Co., Ltd.

Linked items

No published linked games yet.