Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a significant aspect of the game.
Imagine 7 cards each with a drawing of a different Traffic Cop. You see the front of some cops and others you just see their back (from the rear). Each card is unique because in addition to the cop, they each have a diffrent symbol on them, i.e. a Tree, a Stop Sign, etc. Now put...
Players
2-8
Time
?-?
Age
6+
Weight
1.13
Rating
5.49
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a significant aspect of the game.
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a significant aspect of the game.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn with a moderate level of depth.
The final luck score for Right Turn, Left Turn is 4.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions, but luck still plays a significant role. The game outcome is influenced by both luck and player strategy.
Overview
Imagine 7 cards each with a drawing of a different Traffic Cop. You see the front of some cops and others you just see their back (from the rear). Each card is unique because in addition to the cop, they each have a diffrent symbol on them, i.e. a Tree, a Stop Sign, etc. Now put them in a circle with their feet toward the inside of the circle. Further, you also have a deck of 21 Direction cards and each has a symbol (which corresponds to the ones on the Traffic Cop cards) and 3 directions on them, i.e. A Tree, 4 Rights, 3 Lefts, 2 Lefts. This Direction deck is placed face down in the center of the circle. Anyone flips a direction card and it all starts; start at the Traffic Cop that has the matching symbol, then move left and right as the card calls for, but remember you must move to the Traffic Cop's left or right. So depending on if they are facing forward or backwards, you go the appropriate direction. Whoever calls out the correct stopping place first, by symbol, wins the card. Good game similar to Ikarus.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.