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Rifugio box art

Rifugio

Players

2-5

Time

20-60

Age

8+

Weight

1.33

Rating

6.45

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Rifugio has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Rifugio has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the overall experience. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Rifugio has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

The 1st edition was a 2-4 player game. In a smaller light weight box with a plastic tray inside all made in China. And there were 3 extension sets: 1) 5&6 player, 2) Rivers&Rafts and 3) Helicopter. The 2nd edition (2017) is a bigger box, including material for a 5th player and the Rivers & Rafts extension set, all made in the Netherlands. It has only one separate extension set: Helicopter. Game description: Walking through the Italian Dolomite mountains you can see special Flowers, Animals, Waterfalls, Canyons and Mountain Tops. The player who visits the most of these and builds their Rifugios (Italian for 'mountain cabin') in strategic spots, is most likely to win the game. In Rifugio you place hexagonal tiles every turn with just a few simple rules (meadows next to forest, next to rocky areas, which in turn are the only areas allowed to have mountain tops. No rock next to meadows, and no mountain tops next to forest or meadows. A few special tiles have to match their sides exactly. With your pawn (a hiker with backpack) you move around the placed tiles, visiting those that have special items printed on them (animals, flowers, waterfalls, etc.), and avoiding those with bears. By visiting special places, you collect a victory points card (usually 2 points) for that special place (for a bear however, you get -3 points). There are three items in each category, and collecting the full set earns you a bonus of 5 points. Each turn you have two free actions available, to either move, or place a Rifugio (a mountian cabin). Each time an opponent visits a tile with your Rifugio, you get a card with 2 victory points, but they too rest (which is getting a card with an extra action they can use at any time convenient). Game ends when all tiles have been placed, and whoever gathered the most points in collecting those cards wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Niels Pieterse

Artists

2
Marc ter Horst Niels Pieterse

Publishers

1
NRPGames

Linked items

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