allboardgames.com
Riffifi box art
2000 Ranked #15,455

Riffifi

This card game has players play values to keep cards face up and collect matching chips over several rounds. Lower cards can knock higher ones out, while empty supplies force theft from the current color leader.

Card Game Simultaneous Action Selection

Players

3-5

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From session report: A card game. The deck consists of five different colored sets of cards, each set numbered 1 - 8.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From session report: A card game. The deck consists of five different colored sets of cards, each set numbered 1 - 8. There are also five matching sets of wooden disks, 10 of each color. The cards are dealt out equally to the players and they alternate playing one card face-up to the table. Unlike a trick-taking game, there is no need to follow suit; players may play any card they desire. If a player lays a card of the same color and a LOWER value as a previously laid card that round, the higher card is turned over and is out of play. When play returns to a player who still has his card face-up in front of him, he collects a number of chips from the stockpile which matches the number and color of the card he played. If his card is face-down, however, he does not collect any chips. In either case, he plays another card and the cycle continues until the players have played all of their cards. When collecting chips, if the stockpile of a certain color is depleted, the player then steals the required number and color of chips from the opponent who currently possesses the most chips of that color. Thus, each player's collection of chips is constantly in danger of being confiscated by their opponents. The basic rules call for a number of rounds equal to the number of players, with the player collecting the greatest cumulative total of chips over those rounds being the victor.

Browse all classifications

Category

1

Mechanism

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
15 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Stefan Dorra

Artists

1
Klaus P?kel

Publishers

1
Winning Moves Germany

Linked items

No published linked games yet.