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Revolver Noir box art
2021 Ranked #5,222

Revolver Noir

This hidden-movement duel has players track an opponent through a dark mansion and land two shots first. Listening, traps, room effects, and calculated firing turn uncertain locations into a deadly puzzle.

Card Game Deduction Action Points Hidden Movement

Players

2

Play time

Not listed

Age

10+

Complexity

1.5/5

Rating

7.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive. Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you. Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface. Setup Give one player all the John Doe cards, and the other all the Jane Doe cards. Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location. The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect. Use Room Effect Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card. Winning the Game The objective is simple. To win, you’ll have to hit your opponent twice.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Xavier Davidson

Artists

1
Jonathan Fisher

Publishers

1
Button Shy

Linked items

No published linked games yet.