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Reverse Charades Junior Edition box art

Reverse Charades Junior Edition

Players

6-24

Time

?-?

Age

6+

Weight

2

Rating

6.85

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.4

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation, low strategic depth in confrontation, high frequency of interaction, and high emphasis on cooperation.

Replay value

The Reverse Charades Junior Edition has a high variability gameboard, decent expansions available, good strategic depth, moderate player interaction, excellent scalability, and moderate easiness to learn. Overall, it offers a solid replayability score of 7.52.

Luck profile

The final luck score for Reverse Charades Junior Edition is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Reverse Charades is a hilarious twist on a classic game where the entire team has 60 seconds to act out as many words as one team member can guess. It’s a fast-paced, fiercely fun team competition that’s an absolute riot with families, work teams, school groups, party-goers or among a few close friends. But be warned…you’re in for big and dangerous doses of fun. Reverse Charades Junior Edition is the family friendly version of Reverse Charades. Contains: 360 double sided word cards sand timer instructions Basic rules (from the publisher): 1. Split into teams of three or more. Decide on a number of rounds or a point target to win. 2. 1 word guessed correctly = 1 point. Each team has one minute to guess as many words as possible. 3. Each team selects a guesser (everyone gets a turn) and the rest of the team acts out the words. 4. Shhh! Not a peep among the team members. 5. Ready, set, go! 720 words, for 6+ players ages 6 and up, geared towards Kids & Family.

Media

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Editions

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Credits

Designers

2
Scott Porter Bryce Porter

Publishers

2
Eagle-Gryphon Games RETROPlay LLC

Linked items

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