Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players take the role of one fantasy hero traveling a hidden world, which is set up differently for every new game. Players gather mighty artifacts to solve their quests.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
Players take the role of one fantasy hero traveling a hidden world, which is set up differently for every new game. Players gather mighty artifacts to solve their quests. The characters develop during the game, which brings some role-playing flair to the game. To help you feel comfortable with your character, you can even choose a gender by simply flipping the character card. The game has been compared to Magic Realm and Talisman, with a complexity somewhere between the two. Other games in the series: Under the Shadow of the Dragon Helden in der Unterwelt (Heroes in the Underworld)