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Requiem: Vampire Knight box art

Requiem: Vampire Knight

Players

2

Time

20-40

Age

12+

Weight

2

Rating

6.41

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Requiem: Vampire Knight has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Requiem: Vampire Knight has a strong replayability score of 7.95.

Luck profile

The final luck score for Requiem: Vampire Knight is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Based on Pat Mills and Oliver Ledroit comic book ! 2 players strategy game on a checkerboard made of random cards, with 2 boxes (identic or not) you can play 4 players. On Resurrection the worst you were on earth the more power you have ! Vampires, Ghouls, Werewolves, mad scientists, sorcerers... You lead 5 armies of one of these factions and you have to conquer the capital of the other player's faction. During your turn you have 3 actions you can do in the order you choose with all your armies at once: moving, attacking, taping lands to activate cards. Each territory of the board is a land before being taped and then you flip it and it's a Ruin. Armies of each players start with 1 point force and movement. When you Tap lands you get resources you spend to activate cards to improve your armies. Depending of your faction abilities and of the territories in front of you, you'll have to adapt your strategy. You only have 10 cards to develop your armies, you may have to choose between force or movement or other. You know your enemy cards, you know what he can do too, so adapt ! Move your armies to seize the other player capital or defeat all his armies in one turn : you win !

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Credits

Designers

2
Youri Faja Antoine Riot

Artists

1
Olivier Ledroit

Publishers

2
Asteroid Games KiniGame

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