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Remmi Demmi box art

Remmi Demmi

Players

4-9

Time

?-?

Age

8+

Weight

1

Rating

5.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Remmi Demmi has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Remmi Demmi offers a high level of variability in gameplay, with a diverse gameboard and multiple paths to victory. The availability of expansions adds even more content and gameplay elements. The strategic depth of the game allows players to continuously improve their tactics and strategies over time. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Remmi Demmi has a strong replayability score of 8.0.

Luck profile

Remmi Demmi has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game is sort of an updated version of the 1904 Parker Brothers classic, Pit. The object of the game is to trade groups of cards to your fellow players in an effort to collect an entire set of cards. However, Remmi Demmi changes the game slightly by adding another characteristic to the cards, so each card can either categorized by color or the position of the figure on the card. The object of the game is still basically the same (collect a full set), but you can either collect figures or colors. In addition, each hand is played with a variable time limit, as the dealer gets to play either a quick hand (he thinks he can get the Remmi quickly), or a longer hand. Either way, the first set (Remmi) gets the most points, with those that follow getting less or none.

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Credits

Designers

1
Klaus Palesch

Artists

1
Franz Vohwinkel

Publishers

1
Goldsieber Spiele

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