Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This game is a relative of the Raj/Hols der Geier family of games, the german title means Tightrope. Each turn, a number of red and blue sticks are up for grabs.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
This game is a relative of the Raj/Hols der Geier family of games, the german title means Tightrope. Each turn, a number of red and blue sticks are up for grabs. The highest card played will take the blue sticks and the lowest card will take the red sticks. The trick is that a red stick cancels a blue stick (that is, a well balanced tightrope walker), and the goal is to score as few points as possible. However, there are two different ways of playing the game, depending on how players wish to play: strategic or otherwise. The basic game has players simultaneously playing cards (ala Raj), whereas the strategic version plays like a trick-taking game with players selecting a card sequentially. Re-implemented by: Yin Yang/Fifty-Fifty