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Relationship Tightrope box art

Relationship Tightrope

Players

3-5

Time

?-?

Age

8+

Weight

1.34

Rating

6.16

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to others' strategies. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Relationship Tightrope has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is good, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a balance between easiness and depth. Overall, Relationship Tightrope has a strong replayability score of 7.85.

Luck profile

Relationship Tightrope has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in their gameplay.

Overview

This game is a relative of the Raj/Hols der Geier family of games, the german title means Tightrope. Each turn, a number of red and blue sticks are up for grabs. The highest card played will take the blue sticks and the lowest card will take the red sticks. The trick is that a red stick cancels a blue stick (that is, a well balanced tightrope walker), and the goal is to score as few points as possible. However, there are two different ways of playing the game, depending on how players wish to play: strategic or otherwise. The basic game has players simultaneously playing cards (ala Raj), whereas the strategic version plays like a trick-taking game with players selecting a card sequentially. Re-implemented by: Yin Yang/Fifty-Fifty

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

2
Alvin Madden Thorsten Schäfer

Publishers

3
ASS Altenburger Spielkarten Korokorodou Überplay