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Red Light: A Star Is Porn box art

Red Light: A Star Is Porn

Players

2-6

Time

?-?

Age

18+

Weight

2.29

Rating

5.72

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Red Light: A Star is Porn has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Red Light: A Star is Porn is 4.67, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Get ahead in the Adult Industry. A card game about sex, porn and rivalry. Run your own adult movie studio, recruit pornstars, create new masterpieces and spread joy to the world. The objective of the game is getting to 4 awards. On your turn you start by drawing 2 cards from the deck and then use your Pornstars and cards from your hand to do one of 4 actions: Shoot a Movie Purchase an Award Outshine Use Personal Skills The moment a player has four Awards in their hand the game ends and that player is the winner. If the Main deck runs out of cards and no player has won the game, the game proceeds to the Final Showdown. —description from the publisher

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Credits

Designers

1
Immanuel Casto

Artists

2
Marco Albiero Milo Manara

Publishers

1
Freak & Chic LLC

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