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Rattaneer box art

Rattaneer

Players

2-5

Time

30-45

Age

10+

Weight

2

Rating

6.60

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Rattaneer has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.

Replay value

Rattaneer has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played.

Luck profile

Rattaneer has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In Rattaneer, players want to become boss of the mouse pirates, but to do so they must earn money, hire pirates, loot boats, then convert that loot to victory points. Each round, players secretly select where they want to take actions on the row of eleven tiles: the day laborer, the tavern, the docks, the water, and the looting ship. Whether you'll get to take all of those actions depends on what everyone else does, so choose wisely!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Hisashi Hayashi

Artists

1
Ryo Nyamo

Publishers

1
OKAZU Brand