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Rallyman box art

Rallyman

Players

1-4

Time

?-?

Age

9+

Weight

2.16

Rating

7.19

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency. Limited emphasis on cooperation.

Replay value

Rallyman has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Rallyman has a moderate influence of luck. While random elements like dice rolls play a notable role in determining the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in the final result.

Overview

In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow. The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time. The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash. At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time. The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jean-Christophe Bouvier

Artists

3
Philippe Bouvier Clovis Stéphane Gantiez

Publishers

1
Rallyman