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Raise The Titanic box art
1987 Ranked #21,494

Raise The Titanic

An exploration race game has players gather expeditions, recover artifacts, raise a ship, and race its log back to port. Carrying the log slows movement and invites theft, while artifact wealth, fame, and its bonus decide the winner.

Adventure Nautical Roll / Spin and Move History: The Sinking of the Titanic

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The object of the game is to earn fame and fortune by exploring (plundering?) the sunken Titanic, raising it and recovering the ship's log. You need to gather expeditions of crews, supplies and equipment and face many pitfalls.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The object of the game is to earn fame and fortune by exploring (plundering?) the sunken Titanic, raising it and recovering the ship's log. You need to gather expeditions of crews, supplies and equipment and face many pitfalls. The game plays in two phases, before and after the ship is raised (more on this later). In the first phase, you circle the outer board gathering your expeditions, and occasionally enter the two inner paths that actually lead to the ship. This is where you plun...er, "recover artifacts" from the Titanic. After the ship is raised, the game now becomes a race to the Home Port with the ship's log. All players get an advance from the publisher and the race proceeds. The player with the log rolls only one die to the others' two, and the log changes hands each time the player with the log is caught up with. Winner is the player with the most money from artifacts recovered, fame points garnered and the ship's log bonus. The board is centered on a plastic column with a spring inside; a large model of the Titanic rests on the spring, loaded down by the weighted artifacts. As the latter are recovered, the model naturally climbs up towards the top of the column. Simple, clever and visually quite effective.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Hoyle Products

Linked items

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