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Raf box art
1986 Ranked #3,117

Raf

Solo Battle of Britain game where players position British and allied squadrons against incoming German raids. Radar, weather, and uncertain targets affect each day's defense, so every patrol must meet the threat before the airfields and cities are overwhelmed.

Wargames Aviation / Flight Wargame Campaign / Battle Card Driven Movement Points

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.12/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. From the back of the box: You control British, Commonwealth, Polish and Czech Air Force Squadrons, positioning the day's patrols where you believe the Nazis will strike. Day after bloody day, the RAF must rise to battle the modern fighters of Luftflotte 2 and 3 while Nazi bombers pound England into ruin - and submission. You must intercept German bombers, sacrificing dwindling men and equipment to halt the German war machine. The game system controls the Luftwaffe, directing a coherent bombing campaign against targets vital to British survival. A unique card system hides the strengths, compositions, and targets of the German strikes until after you've decided where your squadrons will patrol, and which raids you'll intercept. You make the decisions that could save democracy. RAF offer three scenarios. The Hardest Days, The Thin Blue Line, and The Battle of Britain cover the entire struggle from beginning to end. The game is playable in as few as 3 hours or as many as 10. RAF includes: One full-color 22" x 34" map of southern England 160 full-color counters 134 target, event, and force cards (the rules correctly indicate 134 playable and numbered cards. There are 3 blanks in each set that are not used in the game bringing the physical count to 143 - 144 including dummy "title" card.) 16-page rules book One six-sided die Counter tray with lock-on lid Game scale is Gruppen and Squadrons with one-day turns. For one player. Three to ten hours to play. Ages 12 and up.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
180 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
John H. Butterfield

Artists

1
Kevin Wilkins

Publishers

2
Hobby Japan West End Games