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Rabbit Rally box art
Rich game profile

Rabbit Rally

The rabbits in Rüben Rallye all want to reach the carrot patch, but to do so, they need to cross the river first — and to do that, they need to make use of planks and stones lying nearby. In the game, all the rabbits start on a platform, and the carrots await on another platform...

Players

2-4

Time

?-?

Age

4+

Weight

1.25

Rating

6.30

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Rabbit Rally has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Rabbit Rally is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

What ABG knows about this game

The rabbits in Rüben Rallye all want to reach the carrot patch, but to do so, they need to cross the river first — and to do that, they need to make use of planks and stones lying nearby. In the game, all the rabbits start on a platform, and the carrots await on another platform that players set some distance away. On a turn, a player rolls a color die, picks up the cardboard "plank" of that color, places a wooden "stone" some distance away from where their rabbit is located, then tries to place the plank so that their rabbit will be able to move onto the stone. If the player succeeds, the rabbit moves; if they misjudged where to place the stone, the rabbit stays where it is. By repeating this process, the rabbits move down the "stream" to where the carrots are located, with the first player to reach a carrot winning the game. Additional carrots are included so that players can compete for second and third place.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Sylvain Ménager

Artists

1
Daniel Döbner

Publishers

1
HABA

Linked items

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